Reflection Post

Posted: October 26, 2010 in Uncategorized

At first I thought I wanted my blog to focus on the exploitation of women in games. However, after doing more research and actually starting the blog, I realized that exploitation is just one part of a more important topic;  Women and Video Games.

My blog posts thus far may not seem interconnected at first, but they all come back to the overall theme of  Women and Games. Here’s a small refresher on all the topics I covered:

Just like any other media outlet, in the gaming world there are so many messages being sent out to consumers. It’s is extremely interesting to see what is labeled as

Princess Zelda

sexist when it shouldn’t be and vice versa. This is clear with the new Metroid game being labeled sexist for following a man’s order and showing emotion. However, the Imagine Game Series isn’t labeled sexist when they are clearly putting content out there for tween girls that is telling them what they should and should not like. The same can be said for IGN’s mission statement and how they clearly target men as audience and leave all women out of it, but they don’t make this obvious when you first see the website. Yet, they’re not labeled sexist.

Another similarity and difference can be seen in the blog posts about Wet’s game trailers and the Evolution of Games. The Evolution of Games looks at the bright side of how women’s roles have changed in Video games throughout time. At first, they were typically portrayed as damsels in distress while nowadays, women are portrayed as strong protagonists. Of course, when you have a strong female protagonist, there’s bound to be some sex appeal, right? The analysis of the Wet game trailer shows this side. Rubi, the main character of the game Wet, is portrayed in such a way that only a woman can be shown. If it were  a man doing the same thing, it wouldn’t have the same effect.

Rubi from Wet

In the gaming industry, all things are done with a purpose. It’s important not only to critique what content is out there right now, but also to look at the bright side of things. The main thing I learned from my media analysis’ is this: There are many ways that women are exploited and portrayed negatively in the gaming industry. Some sites like IGN are blatently sexist, and some games, like Wet are sexist in ways, as well. There’s also plenty of women who notice these things and stand up for them (even if I felt that Metroid labeled sexist was misplaced). It is being acknowledged and good is coming from it.

I have also learned that by examining multiple different aspects of the gaming world and the role women play within them, one can better understand how they are shaping consumers.

  1. ashleygrace4 says:

    Savannah, I found an article that could be interesting for you while flipping through my October issue of Allure magazine. The only problem is I can’t find it on their website and wordpress won’t let me insert an image into this comment. I will e-mail it to you as an attachment and maybe you can upload the image if you want to blog it. It’s from their “beauty and the beat” article, which is a monthly staple, called “She Got Game”. It looks at 5 different video games that are marketed to women. I thought it was interesting because of the fact that it was even in Allure which is a beauty magazine. Hope you find it interesting.

  2. anemeros says:

    I’ll definitely check that out. Thanks!

  3. Madhavi Murty says:

    A lead! That’s excellent!

    Savannah, this is such an enjoyable read. I like how you are working with images, color to make a blog that is itself entertaining. Good work. I also like your use of semiotics to analyze the different media artifacts you are looking at. Found your discussion of what is and is not labelled “sexist” intriguing too – I think this is an avenue you can build on and explore further with the blog, particularly because as you have noted the role women are playing within games is changing and has changed. It might be interesting, if you can access some of this material (I am not asking you too, just a suggestion), to find whether the number of women employed within the industry has altered in any way. So, to talk about the production but also then the consumption of these games.

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